AoeStats
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Lombardia

507907587Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 42m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1368
+14
🇺🇸 Huns · United States
1344
+15
🇺🇸 Franks · United States
1343
+15
🇫🇷 Japanese · France
1378
-16
🇲🇽 Mongols · Mexico
1328
-15
🇲🇽 Byzantines · Mexico
1279
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,470 9:38 18:54 37:42 ⚔ Scout Rush
54 2,282 11:43 16:26 41:03 ⛏ Fast Castle
48 2,003 9:40 21:50 37:23 ⚔ Archer Rush
48 2,032 9:20 21:48 39:07 ⚔ Scout Rush
37 1,537 11:25 17:36 — ⛏ Fast Castle
30 1,271 11:51 29:02 41:42 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,615 10,226 5,720 300 39,861 40,908
18,505 8,733 10,520 235 37,993 38,858
12,320 13,655 5,520 2,380 33,875 35,723
10,350 10,859 6,780 1,600 29,589 33,822
12,315 11,270 3,145 950 27,680 31,995
5,945 7,083 4,740 905 18,673 20,685
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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