AoeStats
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Arena

507896696Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 45m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1371
+12
🇲🇽 Britons · Mexico
1314
+14
🇨🇷 Portuguese · Costa Rica
1284
-13
🇨🇷 Mongols · Costa Rica
1282
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,823 11:26 15:40 29:48 ⛏ Fast Castle
39 1,758 10:15 14:50 32:28 ⛏ Fast Castle
37 1,696 11:02 14:40 29:37 ⛏ Fast Castle
19 865 10:35 15:04 28:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,600 20,716 9,755 2,150 64,221 71,729
31,195 16,340 11,215 1,705 60,455 63,472
17,535 18,835 9,530 3,650 49,550 65,181
10,765 5,950 6,525 1,955 25,195 26,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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