AoeStats
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Fortress

507892031Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 39m 13s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1355
+16
🇲🇽 Britons · Mexico
1296
+18
🇷🇺 Ethiopians · Russia
1428
-20
🇲🇽 Hindustanis · Mexico
1266
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,853 7:26 11:39 34:24 ⚔ FC into Archers
32 1,256 6:31 13:04 25:51 ⛏ Fast Castle
26 1,024 8:37 12:17 29:46 ⛏ Fast Castle
23 894 7:43 11:41 26:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,470 21,075 9,720 1,250 58,515 63,763
23,920 17,545 8,885 1,910 52,260 59,068
16,150 14,275 8,955 3,000 42,380 48,505
11,800 14,300 8,720 2,255 37,075 41,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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