AoeStats
← Iguano Pop

Nomad

507227665Analyzed
3v3 RM · 15d ago on Sep 17, 2026· 29m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1727
+5
🇭🇰 Vietnamese · Hong Kong SAR China
1640
+8
🇨🇳 Dravidians · China
1611
+9
🇫🇷 Dravidians · France
1515
-9
🇨🇳 Persians · China
1513
-9
🇲🇽 Byzantines · Mexico
1300
-4
Player eAPM Actions Feudal Castle Imperial Opening
49 1,432 14:13 17:36 — ⛏ Fish Boom FC
40 1,167 14:10 19:26 — ⛏ Fish Boom into Galleys FC
31 895 12:36 26:00 — ⛏ Fish Boom into Fire Galleys into Galleys FC
30 859 13:33 23:21 — ⛏ Fish Boom FC
23 674 19:13 — — ⚔ Fish Boom into Towers
22 630 13:58 21:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,015 6,192 2,470 2,745 18,422 18,960
4,525 7,619 2,030 300 14,474 14,788
5,090 5,385 1,520 300 12,295 11,987
4,700 5,766 795 315 11,576 12,249
2,975 5,756 905 550 10,186 10,390
3,750 4,541 910 300 9,501 9,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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