AoeStats
← Iguano Pop

MegaRandom

507002622Analyzed
1v1 RM · 16d ago on Sep 16, 2026· 76m 34s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1307
+16
🇲🇽 Saracens · Mexico
1305
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 3,149 13:50 24:23 43:41 ⛏ Fish Boom into Galleys FC
32 2,420 14:04 21:33 40:13 ⛏ Fish Boom into Fire Galleys into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,175 27,325 9,380 3,105 62,985 71,891
14,540 24,402 8,470 4,920 52,332 53,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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