AoeStats
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Black Forest

506599989Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 48m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1393
+12
🇮🇳 Britons · India
1340
+14
🇲🇽 Spanish · Mexico
1299
-13
🇨🇳 Portuguese · China
1291
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,719 11:22 15:47 30:31 ⛏ Fast Castle
34 1,642 14:25 19:42 35:10 ⛏ Fast Castle
32 1,574 16:54 22:49 34:43 ⛏ Fast Castle
26 1,260 13:27 23:03 34:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,225 16,471 20,760 2,470 68,926 74,274
26,180 24,858 13,620 2,910 67,568 72,826
27,695 24,300 9,960 3,105 65,060 70,807
13,230 22,288 17,250 1,950 54,718 60,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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