AoeStats
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Arabia

506592571Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 80m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
1420
+13
🇲🇽 Teutons · Mexico
1154
+23
🇺🇸 Turks · United States
1364
-19
🇲🇽 Magyars · Mexico
1316
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,978 10:05 29:01 55:34 ⚔ Tower Rush
48 3,850 9:24 26:26 50:52 ⚔ Scout Rush
45 3,623 9:25 22:01 42:02 ⚔ Scout Rush
43 3,484 10:05 23:28 39:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
71,575 37,842 23,810 4,755 137,982 139,441
47,305 29,121 16,575 3,315 96,316 99,978
40,380 22,953 19,410 2,180 84,923 87,207
38,450 17,656 13,240 4,600 73,946 83,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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