AoeStats
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Nomad

506590224Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 46m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mapuche · United Kingdom
1526
+11
🇲🇽 Lithuanians · Mexico
1296
+20
🇺🇸 Wu · United States
1410
-16
🇺🇸 Turks · United States
1379
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,272 12:31 16:27 37:14 ⛏ Fish Boom FC
35 1,650 15:17 19:42 34:48 ⛏ Fish Boom FC
33 1,533 14:37 18:25 41:06 ⛏ Fish Boom FC
19 893 13:35 17:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,470 16,030 10,560 1,050 42,110 43,202
20,300 10,425 8,490 2,815 42,030 54,304
12,995 13,711 6,265 2,570 35,541 39,832
5,125 4,705 1,080 2,260 13,170 12,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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