AoeStats
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MegaRandom

506286716Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 59m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1340
+15
🇨🇱 Dravidians · Chile
1338
+15
🇺🇸 Romans · United States
1337
-15
🇲🇽 Lithuanians · Mexico
1311
-15
Player eAPM Actions Feudal Castle Imperial Opening
92 5,519 10:15 17:11 46:33 ⚔ Archer Rush
52 3,120 11:16 15:25 40:13 ⛏ Fish Boom FC
43 2,582 11:38 17:54 41:15 ⛏ Fish Boom FC
21 1,244 12:18 17:34 47:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,075 47,675 35,690 2,405 100,845 105,429
44,980 19,481 34,675 1,050 100,186 103,512
29,360 20,190 20,295 1,550 71,395 83,232
20,610 20,039 11,125 3,100 54,874 58,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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