AoeStats
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Arabia

506280689Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Romans · Hong Kong SAR China
1374
+15
🇺🇸 Franks · United States
1300
+18
🇺🇸 Magyars · United States
1371
-17
🇲🇽 Lithuanians · Mexico
1327
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,453 9:15 24:43 — ⚔ Scout Rush
49 2,386 9:11 27:36 46:27 ⚔ Scout Rush
47 2,272 9:18 26:16 43:07 ⚔ Scouts into Towers
35 1,698 9:53 19:15 40:35

Resources

Player Food Wood Gold Stone Spent Collected
23,360 17,447 6,905 2,375 50,087 53,172
19,435 9,330 10,785 4,815 44,365 46,232
19,240 8,427 11,500 1,510 40,677 44,136
8,100 11,126 4,370 1,175 24,771 25,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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