AoeStats
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Arabia

505757573Analyzed
2v2 RM · 22d ago on Sep 10, 2026· 41m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
1271
+16
🇪🇸 Vietnamese · Spain
1268
+16
🇲🇽 Lithuanians · Mexico
1345
-19
🇨🇱 Maya · Chile
1195
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,467 9:04 28:00 — ⚔ Scout Rush
39 1,597 9:47 23:31 — ⚔ M@A into Archers
35 1,456 11:33 21:51 40:15 ⚔ Archer Rush
34 1,422 9:19 20:02 37:26 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,645 9,955 7,290 1,600 33,490 37,571
10,370 13,892 7,805 1,050 33,117 36,289
11,625 10,235 6,185 1,905 29,950 33,758
11,175 8,380 6,660 125 26,340 26,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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