AoeStats
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Arabia

505407521Analyzed
1v1 RM · 23d ago on Sep 9, 2026· 46m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Persians · Australia
1268
+17
🇲🇽 Chinese · Mexico
1280
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,001 9:47 26:45 40:16 ⚔ Skirms into Scouts
34 1,607 10:37 14:28 39:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,315 15,064 9,260 3,225 47,864 50,414
12,835 10,168 4,380 1,725 29,108 33,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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