Four Lakes
509805724Analyzed1v1 RM
·
4d ago on Sep 28, 2026·
62m 23s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Magnus1497's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
mazenhassan23
B
Feudal Age
10:36
vs 10:51
top 42%
Castle Age
17:39
vs 20:09
top 22%
Imperial Age
36:49
vs 36:23
btm 47%
eAPM
14
vs 32
btm 8%
First military
15:11
vs 12:45
btm 30%
▲
Fast Castle Age at 17:39 — faster than 78% of analysed players on Four Lakes
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 19s across the first 17:39
Magnus1497
C
Feudal Age
10:09
vs 10:51
top 27%
Castle Age
21:10
vs 20:09
btm 38%
Imperial Age
37:58
vs 36:23
btm 38%
eAPM
17
vs 32
btm 14%
First military
20:20
vs 12:45
btm 8%
▲
Fast Feudal Age at 10:09 — faster than 73% of analysed players on Four Lakes
▼
Low eAPM (17) — busier hands win idle time back
▼
Loom after the Feudal click (50:04) — usually safest before it
▼
First military only at 20:20 (Spearman) — later than 92% of analysed players on Four Lakes