AoeStats
← Magnus1497

Arabia

509753731Analyzed
1v1 RM · 4d ago on Sep 27, 2026· 48m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Maya · Canada
451
+17
🇲🇽 Sicilians · Mexico
483
-17

Win probability

Magnus1497's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 645,968 analysed 1v1 players on Arabia.
Logan Paul D
Feudal Age 13:24 vs 9:49
btm 3%
Castle Age 24:12 vs 21:49
btm 20%
Imperial Age — vs 38:58
btm 0%
eAPM 21 vs 38
btm 14%
First military 21:55 vs 10:33
btm 3%
▼ Slow Feudal Age at 13:24 — slower than 97% of analysed players on Arabia
▼ Slow Castle Age at 24:12 — slower than 80% of analysed players on Arabia
▼ Low eAPM (21) — busier hands win idle time back
▼ First military only at 21:55 (Eagle Scout) — later than 97% of analysed players on Arabia
▲ Town centers almost never idle — 2s across the first 24:12
Magnus1497 D
Feudal Age 13:31 vs 9:49
btm 3%
Castle Age 27:31 vs 21:49
btm 5%
Imperial Age — vs 38:58
btm 0%
eAPM 15 vs 38
btm 5%
First military 13:44 vs 10:33
btm 19%
▼ Slow Feudal Age at 13:31 — slower than 97% of analysed players on Arabia
▼ Slow Castle Age at 27:31 — slower than 95% of analysed players on Arabia
▼ Low eAPM (15) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
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