AoeStats
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Arena

508515215Analyzed
2v2 RM · 8d ago on Sep 22, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Random · Venezuela
1494
+10
🇦🇷 Wei · Argentina
1320
+16
🇪🇸 Koreans · Spain
1355
-14
🇪🇸 Random · Spain
1326
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,854 10:22 14:47 39:21 ⛏ Fast Castle
52 2,754 10:26 20:06 36:44 ⚔ Scout Rush
42 2,190 11:14 16:29 43:16 ⛏ Fast Castle
41 2,148 9:56 22:07 37:29 ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,910 30,025 18,890 4,340 73,165 81,908
27,450 24,725 14,695 3,205 70,075 81,012
16,475 21,678 11,180 3,480 52,813 59,814
8,620 10,405 4,475 1,400 24,900 27,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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