AoeStats
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Arena

510169914Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 58m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1067
+14
🇦🇷 Byzantines · Argentina
1055
+15
🇹🇷 Mongols · Türkiye
1053
+15
🇹🇷 Franks · Türkiye
1042
-15
🇹🇷 Turks · Türkiye
1037
-15
🇹🇷 Khmer · Türkiye
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,583 11:09 14:41 29:54 ⛏ Fast Castle
41 2,394 10:01 14:12 31:43 ⛏ Fast Castle
37 2,143 11:54 16:13 32:32 ⛏ Fast Castle
36 2,109 9:46 14:15 28:40 ⛏ Fast Castle
31 1,777 11:12 15:13 37:12 ⛏ Fast Castle
26 1,522 10:23 14:45 28:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,540 22,780 18,430 2,455 80,205 93,332
36,875 23,480 17,105 2,250 79,710 104,167
31,775 17,160 21,190 4,350 74,475 86,425
35,890 19,200 13,215 3,680 71,985 72,373
23,975 16,023 14,875 5,455 60,328 64,719
14,795 14,070 10,445 2,250 41,560 44,455
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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