AoeStats
← Hunter331885

Arena

510635934Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 34m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
704
+14
🇨🇴 Britons · Colombia
656
+16
🇺🇸 Teutons · United States
670
-15
🇺🇸 Spanish · United States
650
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,242 12:28 23:08 — ⚔ FC into Archers
33 1,157 12:09 17:22 — ⚔ FC into Archers
15 526 10:12 23:01 — ⛏ Fast Castle
14 476 12:09 17:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,175 7,780 3,660 900 20,515 21,240
6,500 4,970 2,975 1,405 15,850 17,047
6,325 4,195 760 2,395 13,675 16,237
4,300 7,345 225 1,350 13,220 14,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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