AoeStats
← Hunter331885

Arena

510632693Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 29m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
804
+11
🇲🇽 Franks · Mexico
799
+11
🇧🇷 Franks · Brazil
664
+18
🇨🇴 Sicilians · Colombia
738
-15
🇺🇸 Teutons · United States
683
-13
🇺🇸 Spanish · United States
662
-12
Player eAPM Actions Feudal Castle Imperial Opening
19 571 12:16 17:10 — ⛏ Fast Castle
18 531 12:00 18:26 — ⛏ Fast Castle
15 441 11:05 19:29 — ⛏ Fast Castle
15 439 12:54 22:06 — ⛏ Fast Castle
14 414 11:02 19:00 — ⛏ Fast Castle
10 290 13:26 18:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,690 6,665 1,950 1,600 17,905 20,235
8,560 6,530 1,770 750 17,610 18,905
7,985 6,700 1,380 250 16,315 20,073
6,625 5,140 350 500 12,615 17,703
3,775 7,165 465 600 12,005 13,949
6,090 3,160 850 975 11,075 15,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.