AoeStats
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Arena

509620230Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 56m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Bohemians · Bangladesh
716
+15
🇧🇩 Magyars · Bangladesh
702
+16
🇧🇩 Romans · Bangladesh
698
+16
🇹🇷 Italians · Türkiye
705
-16
🇺🇸 Teutons · United States
699
-16
🇺🇸 Vietnamese · United States
677
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,572 11:35 21:12 36:23 ⚔ FC into Scouts
33 1,870 11:56 21:37 — ⛏ Fast Castle
24 1,353 10:29 15:52 33:58 ⛏ Fast Castle
21 1,186 11:14 19:10 36:22 ⛏ Fast Castle
19 1,071 10:48 18:56 36:30 ⛏ Fast Castle
11 605 11:40 18:26 48:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,725 23,620 15,335 1,755 56,435 73,045
22,645 15,150 13,960 2,900 54,655 72,014
19,235 17,385 10,695 3,770 51,085 78,118
10,495 26,345 1,970 2,350 41,160 43,759
15,915 11,490 10,530 2,150 40,085 50,803
13,420 10,815 3,250 1,150 28,635 33,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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