AoeStats
← AndreTheGiant34

Arena

510465317Analyzed
2v2 RM · 3h ago on Oct 1, 2026· 34m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
838
+12
🇨🇱 Persians · Chile
761
+14
🇺🇸 Ethiopians · United States
744
-13
🇺🇸 Bohemians · United States
744
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,112 11:16 15:16 27:43 ⛏ Fast Castle
17 600 11:29 18:02 32:40 ⛏ Fast Castle
16 548 11:25 15:25 — ⛏ Fast Castle
15 512 11:11 16:08 26:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,340 11,985 5,895 1,000 34,220 35,746
12,885 9,590 3,400 1,810 27,685 32,031
10,715 9,655 4,220 1,755 26,345 31,267
9,785 7,625 2,370 1,700 21,480 23,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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