AoeStats
← AndreTheGiant34

Arena

510460721Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 46m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
905
+10
🇫🇷 Britons · France
831
+14
🇺🇸 Aztecs · United States
769
-12
🇺🇸 Bohemians · United States
769
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,831 10:30 18:26 32:52 ⛏ Fast Castle
19 879 11:39 19:08 35:46 ⚔ FC into Archers
18 837 11:29 24:12 32:51 ⚔ Scout Rush
15 701 11:11 16:44 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,205 13,150 11,030 3,400 45,785 50,136
20,705 15,895 6,115 1,710 44,425 48,703
18,490 11,220 9,915 1,670 41,295 53,050
17,245 14,505 7,085 2,365 41,200 47,500
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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