AoeStats
← AndreTheGiant34

Arena

510457003Analyzed
2v2 RM · 4h ago on Oct 1, 2026· 34m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
775
+17
🇲🇽 Maya · Mexico
755
+29
🇺🇸 Celts · United States
786
-17
🇺🇸 Bohemians · United States
786
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 895 11:04 15:45 27:44 ⛏ Fast Castle
18 612 10:57 16:01 26:03 ⛏ Fast Castle
17 592 13:08 20:35 34:17 ⛏ Fast Castle
12 422 12:36 17:22 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,090 11,375 6,755 3,300 34,520 37,558
11,280 9,825 5,335 1,730 28,170 32,242
9,875 9,295 1,750 3,200 24,120 31,440
11,890 7,645 2,395 2,150 24,080 24,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.