AoeStats
← AndreTheGiant34

Arena

510338207Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 39m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
871
+14
🇹🇷 Teutons · Türkiye
842
+14
🇺🇸 Celts · United States
816
-14
🇺🇸 Bohemians · United States
816
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 926 10:48 17:28 27:48 ⛏ Fast Castle
19 764 13:16 17:44 34:55 ⛏ Fast Castle
17 667 10:56 15:52 25:41 ⛏ Fast Castle
14 555 12:12 19:48 31:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,700 13,805 6,760 1,905 36,170 47,084
12,950 12,120 9,250 850 35,170 39,737
15,285 8,885 6,135 1,910 32,215 37,087
14,080 9,380 2,865 3,380 29,705 30,443
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.