AoeStats
← NF I Odysseo

African Clearing

510699376Analyzed
4v4 RM · 21h ago on Oct 2, 2026· 3m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Maya · Mexico
1404
+9
🇲🇽 Chinese · Mexico
1389
+10
🇲🇽 Wei · Mexico
1264
+15
🇲🇽 Vietnamese · Mexico
1225
+16
🇩🇪 Italians · Germany
1288
-14
🇦🇷 Khitans · Argentina
1254
-13
🇯🇵 Huns · Japan
1236
-12
🇨🇳 Celts · China
1198
-11
Player eAPM Actions Feudal Castle Imperial Opening
77 273 — — —
58 204 — — —
54 189 — — —
33 118 — — —
23 82 — — —
18 65 — — —
15 52 — — —
10 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
100 406 50 100 656 132
250 300 0 100 650 50
250 300 0 100 650 60
250 275 0 100 625 67
200 300 0 100 600 20
150 330 0 100 580 58
0 300 0 100 400 0
200 25 0 0 225 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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