AoeStats
← Rick Astley

Black Forest

510399282Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 59m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
831
+11
🇨🇱 Byzantines · Chile
710
+15
733
-14
🇩🇪 Malians · Germany
674
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 2,032 13:12 19:41 34:28 ⛏ Fast Castle
21 1,265 9:49 20:46 35:58 ⛏ Fast Castle
20 1,195 11:30 17:29 32:31 ⛏ Fast Castle
12 723 14:34 23:30 39:22

Resources

Player Food Wood Gold Stone Spent Collected
19,680 22,490 17,395 2,560 62,125 77,033
26,745 13,184 18,825 850 59,604 90,042
25,460 15,962 14,865 1,650 57,937 69,409
23,945 21,071 6,635 2,280 53,931 54,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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