AoeStats
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Black Forest

510111544Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 87m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1002
+16
🇹🇼 Khmer · Taiwan
987
+16
945
+18
🇦🇷 Turks · Argentina
944
+18
🇭🇰 Celts · Hong Kong SAR China
1069
-19
🇦🇲 Koreans · Armenia
1004
-18
🇹🇷 Britons · Türkiye
977
-16
🇭🇰 Persians · Hong Kong SAR China
931
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 3,419 13:48 17:45 31:06 ⛏ Fast Castle
35 3,042 15:01 22:54 34:22 ⛏ Fast Castle
31 2,722 11:07 15:00 28:38 ⛏ Fast Castle
28 2,463 13:17 17:01 32:54 ⛏ Fast Castle
23 1,990 18:04 26:32 41:24 ⛏ Fast Castle
21 1,802 16:00 21:24 37:58 ⛏ Fast Castle
15 1,276 11:05 18:48 27:58 ⛏ Fast Castle
11 963 16:32 21:57 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,695 26,945 73,830 4,655 212,125 242,159
35,740 108,557 46,365 3,540 194,202 205,599
63,130 70,900 26,600 3,000 163,630 187,527
29,255 62,704 44,215 13,215 149,389 208,211
70,440 41,680 28,875 4,805 145,800 149,684
33,910 20,392 20,730 895 75,927 82,887
17,835 29,072 15,110 2,395 64,412 70,710
17,225 12,050 5,755 2,015 37,045 42,782
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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