AoeStats
← MartyIgnacio

Baltic

510777872Analyzed
2v2 RM · 10h ago on Oct 2, 2026· 66m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
668
+18
🇺🇸 Vikings · United States
660
+15
🇨🇱 Vietnamese · Chile
733
-19
🇲🇽 Mongols · Mexico
548
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,106 11:23 26:10 42:16 ⚔ Archer Rush
17 1,131 13:47 28:32 39:21 ⛏ Fish Boom FC
16 1,057 12:22 26:49 41:39 ⛏ Fish Boom
3 210 63:01 — —

Resources

Player Food Wood Gold Stone Spent Collected
31,905 31,332 20,440 2,280 85,957 101,068
29,370 29,904 15,570 2,650 77,494 78,858
23,875 14,985 12,960 1,575 53,395 73,031
2,050 1,700 50 0 3,800 10,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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