AoeStats
← MartyIgnacio

Yucatan

510350937Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 32m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1125
+8
🇨🇱 Magyars · Chile
737
+22
🇷🇴 Berbers · Romania
930
-16
🇦🇷 Mongols · Argentina
887
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,267 11:22 18:48 —
37 1,204 10:44 19:46 — ⚔ Scout Rush
37 1,213 10:02 14:02 — ⛏ Fast Castle
15 495 14:17 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,795 5,120 3,885 2,175 20,975 21,941
7,705 4,310 3,850 750 16,615 17,108
6,060 4,500 940 850 12,350 14,091
?
6,175 3,675 125 0 9,975 13,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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