AoeStats
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Arena

510728611Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 54m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
680
+19
🇪🇸 Poles · Spain
671
+19
🇨🇳 Italians · China
666
+19
🇨🇳 Celts · China
659
+19
🇹🇷 Burgundians · Türkiye
810
-21
🇦🇺 Franks · Australia
752
-20
🇨🇳 Teutons · China
736
-19
🇦🇷 Tupi · Argentina
651
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,334 12:12 24:03 28:20 ⛏ Fast Imperial
22 1,218 10:22 14:39 29:32 ⛏ Fast Castle
19 1,019 9:31 16:16 27:05 ⛏ Fast Castle
17 898 10:11 18:44 42:24 ⛏ Fast Castle
16 851 10:59 15:53 34:00 ⛏ Fast Castle
15 793 11:19 18:45 45:58 ⛏ Fast Castle
14 776 11:25 20:27 37:52 ⛏ Fast Castle
6 312 11:56 19:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,870 25,130 20,765 4,850 67,615 77,330
24,945 26,695 10,925 1,800 64,365 83,652
26,225 24,410 6,830 1,800 59,265 62,290
21,390 9,375 16,250 1,500 48,515 50,895
19,420 11,800 13,615 3,085 47,920 76,795
23,320 11,195 6,485 2,370 43,370 52,975
11,280 20,535 7,545 1,725 41,085 40,710
6,355 3,625 1,425 750 12,155 15,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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