AoeStats
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Arena

510513040Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 44m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
665
+18
🇪🇸 Bohemians · Spain
639
+19
🇬🇷 Khmer · Greece
613
+20
🇮🇳 Persians · India
609
+20
🇹🇼 Cumans · Taiwan
736
-22
🇮🇳 Britons · India
701
-19
🇨🇳 Celts · China
689
-19
🇦🇷 Bengalis · Argentina
654
-17
Player eAPM Actions Feudal Castle Imperial Opening
57 2,552 9:18 30:11 — ⚔ Archers into Skirms
31 1,397 13:21 22:10 35:21 ⛏ Fast Castle
25 1,120 11:55 27:06 — ⚔ Scouts into Skirms
13 590 12:30 17:08 34:43 ⛏ Fast Castle
12 526 12:41 26:42 44:36 ⚔ Scout Rush
10 462 13:05 — — ⚔ Skirmisher Rush
9 425 12:15 17:28 35:28 ⛏ Fast Castle
9 411 12:24 29:33 41:52

Resources

Player Food Wood Gold Stone Spent Collected
13,465 37,285 8,850 2,800 62,400 66,903
25,555 9,305 9,065 3,450 47,375 65,568
18,550 9,965 9,665 2,250 40,430 47,305
12,710 11,745 4,860 1,500 30,815 40,670
13,670 12,150 3,005 1,520 30,345 31,912
13,630 7,340 3,755 1,515 26,240 31,783
8,890 4,925 2,050 850 16,715 19,744
6,820 6,770 1,040 210 14,840 16,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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