AoeStats
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Nomad

510505349Analyzed
4v4 RM · 20h ago on Oct 1, 2026· 58m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Gurjaras · Malaysia
861
+8
🇦🇷 Hindustanis · Argentina
623
+16
🇨🇳 Huns · China
576
+18
🇮🇳 Khmer · India
521
+20
🇪🇸 Cumans · Spain
692
-18
678
-17
🇹🇷 Portuguese · Türkiye
612
-15
🇹🇷 Byzantines · Türkiye
560
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,876 18:32 30:43 — ⛏ Fish Boom into Fire Galleys FC
27 1,569 13:16 33:57 50:40 ⚔ Archers into Towers
24 1,434 17:25 43:14 — ⛏ Fish Boom
12 708 21:06 28:42 51:38 ⛏ FC into Fish Boom
12 700 21:42 26:38 40:13 ⚔ FC into Archers
10 614 18:54 32:37 52:33 ⛏ Fast Castle
6 355 17:45 — —
5 267 — — —

Resources

Player Food Wood Gold Stone Spent Collected
25,945 14,830 11,900 2,580 55,255 62,108
26,095 12,200 10,090 630 49,015 53,338
14,330 25,045 4,885 1,600 45,860 48,152
13,125 9,115 7,615 1,875 31,730 33,509
10,085 7,118 3,705 1,625 22,533 27,364
8,595 7,625 3,545 1,500 21,265 23,874
2,390 1,870 50 225 4,535 4,318
1,150 650 50 200 2,050 1,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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