AoeStats
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Arabia

504335214Analyzed
3v3 RM · 26d ago on Sep 4, 2026· 55m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
789
+16
🇨🇦 Maya · Canada
734
+19
🇺🇸 Vikings · United States
731
+19
🇫🇷 Burgundians · France
917
-23
🇫🇷 Ethiopians · France
823
-19
🇫🇷 Goths · France
638
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 1,737 11:42 30:42 42:13
26 1,467 10:52 16:41 38:54 ⛏ Fast Castle
24 1,320 10:34 17:50 37:00 ⛏ Fast Castle
22 1,221 10:00 22:41 42:47 ⚔ Scout Rush
9 506 13:37 17:36 46:18 ⚔ FC into Archers
7 374 13:39 23:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,115 13,614 16,925 3,550 63,204 71,057
25,510 17,669 8,540 2,525 54,244 58,352
24,255 11,904 13,150 1,715 51,024 62,630
14,605 17,884 9,805 1,600 43,894 52,493
13,300 12,573 9,120 1,600 36,593 48,089
3,625 1,775 250 0 5,650 8,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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