AoeStats
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Black Forest

503689540Analyzed
2v2 RM · 29d ago on Sep 1, 2026· 59m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
905
+12
🇫🇷 Ethiopians · France
806
+17
🇬🇧 Japanese · United Kingdom
898
-51
🇨🇴 Lithuanians · Colombia
742
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,359 11:29 20:08 30:58 ⛏ Fast Castle
22 1,313 14:42 18:27 34:53 ⚔ FC into Archers
19 1,140 14:02 18:30 38:10 ⛏ Fast Castle
11 642 11:01 20:21 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,965 17,435 9,275 1,580 52,255 92,903
19,890 14,645 11,315 2,335 48,185 52,013
13,725 16,661 8,610 3,680 42,676 91,655
9,315 6,730 6,260 1,380 23,685 29,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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