AoeStats
← RAE1994

MegaRandom

507733289Analyzed
3v3 RM · 11d ago on Sep 19, 2026· 61m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
827
+17
🇹🇼 Britons · Taiwan
813
+18
🇹🇼 Japanese · Taiwan
793
+19
🇨🇳 Magyars · China
902
-19
🇬🇧 Hindustanis · United Kingdom
848
-18
🇨🇭 Spanish · Switzerland
825
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 2,153 11:35 17:58 36:40 ⛏ Fast Castle
30 1,839 12:20 18:22 37:39 ⛏ Fast Castle
22 1,353 15:34 19:50 35:38 ⛏ Fast Castle
20 1,233 12:58 20:00 34:58 ⛏ Fast Castle
14 869 11:18 19:45 42:58 ⚔ FC into Archers
5 332 12:49 27:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,275 24,515 23,185 4,000 90,975 101,307
32,885 16,265 16,235 4,865 70,250 72,154
21,315 13,610 19,145 4,300 58,370 68,319
21,955 18,154 5,755 2,050 47,914 56,775
11,225 15,125 12,885 4,970 44,205 65,072
3,150 3,175 800 3,280 10,405 11,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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