AoeStats
← RAE1994

Highland

504740199Analyzed
4v4 RM · 24d ago on Sep 6, 2026· 71m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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837
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831
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824
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821
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901
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784
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,725 11:34 20:32 33:36 ⚔ Scout Rush
37 2,641 14:21 26:12 39:55 ⛏ Fast Castle
21 1,466 11:13 23:56 44:18 ⚔ Fish Boom into Scouts
20 1,409 12:02 23:51 40:48 ⛏ Fast Castle
19 1,341 11:49 20:08 36:14 ⛏ Fast Castle
18 1,304 12:25 21:32 32:43 ⚔ Archer Rush
16 1,137 13:18 19:01 32:01 ⛏ Fast Castle
15 1,054 10:00 19:58 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,870 36,270 29,315 1,555 111,010 131,938
29,145 48,250 20,650 2,690 100,735 104,039
42,520 30,472 20,965 4,885 98,842 110,476
50,080 12,885 25,900 3,730 92,595 117,582
40,575 21,955 26,390 3,030 91,950 94,291
27,490 32,205 27,275 2,425 89,395 117,072
23,110 25,540 14,000 2,775 65,425 77,822
20,155 21,865 12,730 1,950 56,700 57,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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