AoeStats
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MegaRandom

507889301Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 44m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1536
+15
🇺🇸 Bengalis · United States
1476
+17
🇺🇸 Japanese · United States
1470
+18
🇺🇸 Romans · United States
1387
+20
🇨🇱 Portuguese · Chile
1539
-19
🇵🇱 Chinese · Poland
1520
-18
🇨🇱 Poles · Chile
1496
-17
🇲🇽 Hindustanis · Mexico
1465
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,204 12:28 16:09 36:08 ⛏ Fish Boom FC
38 1,682 13:24 19:40 36:43 ⛏ Fish Boom FC
37 1,656 11:40 16:12 36:11 ⛏ Fish Boom FC into Galleys
35 1,558 12:06 22:09 — ⛏ Fish Boom FC
32 1,430 14:27 17:59 31:27 ⛏ Fish Boom FC
30 1,338 12:49 18:12 34:10 ⛏ Fish Boom FC
28 1,221 11:41 19:27 — ⛏ Fish Boom FC
22 956 11:55 16:54 35:26 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
26,545 23,365 13,715 2,200 65,825 69,501
22,545 11,518 15,960 2,705 52,728 55,547
19,615 20,235 11,125 1,500 52,475 60,183
12,000 18,505 11,345 2,370 44,220 49,027
18,260 9,005 6,480 2,205 35,950 43,329
14,520 10,062 6,570 1,530 32,682 36,780
9,270 13,059 5,835 1,725 29,889 33,470
5,725 8,342 1,115 1,410 16,592 18,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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