AoeStats
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Black Forest

509836428Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 7m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
803
+13
🇩🇪 Lithuanians · Germany
742
+15
🇺🇸 Saracens · United States
592
+21
🇩🇪 Romans · Germany
580
+22
🇨🇳 Britons · China
758
-19
🇨🇳 Celts · China
719
-18
🇭🇰 Japanese · Hong Kong SAR China
708
-17
🇨🇳 Vikings · China
702
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 460 — — —
40 278 — — —
23 160 — — —
20 142 — — —
16 111 — — —
15 105 — — —
10 73 — — —
10 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 338 0 0 1,438 1,251
900 302 0 0 1,202 987
950 225 0 0 1,175 1,543
1,000 125 50 0 1,175 1,232
800 281 50 0 1,131 962
750 325 50 0 1,125 1,214
500 248 50 0 798 445
350 209 50 0 609 452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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