AoeStats
← aka Frost1e

African Clearing

510512458Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 46m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1422
+16
🇹🇷 Vikings · Türkiye
1419
+16
🇪🇸 Malay · Spain
1396
+17
🇩🇪 Armenians · Germany
1369
+18
🇺🇸 Georgians · United States
1430
-17
🇭🇰 Persians · Hong Kong SAR China
1429
-17
🇹🇼 Celts · Taiwan
1421
-17
🇺🇦 Teutons · Ukraine
1388
-16
Player eAPM Actions Feudal Castle Imperial Opening
57 2,637 13:27 18:44 40:30 ⛏ Fast Castle
54 2,501 12:27 24:37 42:12 ⚔ Scout Rush
42 1,974 12:43 29:13 — ⚔ Scout Rush
40 1,851 14:42 18:38 40:41 ⛏ Fast Castle
34 1,588 14:17 17:54 34:00 ⛏ Fast Castle
28 1,317 14:48 19:26 40:51 ⛏ Fast Castle
27 1,252 12:15 25:10 36:56 ⚔ Scouts into Fish Boom
24 1,109 11:52 17:57 36:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,135 19,511 12,325 4,675 60,646 72,847
23,035 16,035 9,760 2,550 51,380 57,137
29,405 10,505 7,860 3,000 50,770 53,841
21,865 17,581 8,230 1,750 49,426 55,876
17,135 16,999 9,775 1,050 44,959 50,657
20,110 8,490 4,765 2,350 35,715 37,023
14,905 9,762 5,920 4,500 35,087 42,179
12,610 9,340 2,045 1,350 25,345 27,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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