AoeStats
← aka Frost1e

Arena

510285833Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 39m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1435
+12
🇺🇦 Saracens · Ukraine
1382
+15
🇫🇷 Shu · France
1323
+17
🇪🇸 Poles · Spain
1322
+18
🇮🇩 Wei · Indonesia
1386
-17
🇭🇰 Goths · Hong Kong SAR China
1369
-16
🇮🇳 Magyars · India
1335
-15
🇭🇰 Bohemians · Hong Kong SAR China
1309
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,430 9:55 18:02 32:23 ⛏ Fast Castle
61 2,418 11:00 14:50 31:04 ⛏ Fast Castle
54 2,145 8:41 21:54 30:53 ⚔ Towers FC
44 1,750 10:28 14:03 27:52 ⛏ Fast Castle
33 1,292 10:22 14:37 27:06 ⛏ Fast Castle
31 1,242 10:27 14:01 28:12 ⛏ Fast Castle
31 1,242 11:34 16:16 29:12 ⛏ Fast Castle
27 1,052 11:15 18:57 30:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,600 16,227 16,135 1,050 60,012 64,227
30,450 17,100 9,380 1,500 58,430 65,198
18,920 21,105 13,250 2,455 55,730 60,789
23,210 13,525 14,315 2,900 53,950 56,808
16,650 15,430 6,590 2,250 40,920 43,463
12,390 16,335 6,580 1,285 36,590 37,766
14,210 13,315 7,795 1,205 36,525 40,165
14,620 11,158 6,080 2,400 34,258 36,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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