AoeStats
← aka Frost1e

Fortress

510087063Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 50m 1s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1440
+14
🇺🇸 Wu · United States
1421
+14
🇺🇦 Inca · Ukraine
1365
+17
🇹🇷 Byzantines · Türkiye
1342
+18
🇹🇼 Malay · Taiwan
1479
-20
🇨🇳 Teutons · China
1452
-18
🇹🇼 Chinese · Taiwan
1308
-13
🇨🇳 Gurjaras · China
1302
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,585 8:05 11:43 26:48 ⛏ Fast Castle
48 2,418 7:00 10:48 26:31 ⛏ Fast Castle
44 2,206 6:35 9:46 24:28 ⛏ Fast Castle
33 1,630 6:32 11:08 25:33 ⛏ Fast Castle
28 1,407 8:00 11:40 26:29 ⛏ Fast Castle
27 1,358 8:08 12:09 24:27 ⛏ Fast Castle
26 1,317 8:09 12:28 27:11 ⛏ Fast Castle
26 1,318 8:00 12:04 28:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,685 18,476 28,920 2,865 84,946 89,372
44,175 20,225 15,345 3,625 83,370 90,684
34,470 34,450 8,615 3,165 80,700 82,031
33,805 19,450 20,835 4,255 78,345 87,169
33,775 20,160 20,165 1,565 75,665 86,453
24,320 17,650 18,260 2,800 63,030 77,330
20,085 19,835 13,165 3,700 56,785 68,595
13,720 12,100 4,530 2,095 32,445 36,815
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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