AoeStats
← kjetil

Arena

505206370Analyzed
2v2 RM · 24d ago on Sep 8, 2026· 69m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Goths · Egypt
866
+15
🇨🇳 Byzantines · China
771
+19
🇳🇴 Lithuanians · Norway
859
-18
🇭🇺 Mongols · Hungary
815
-42
Player eAPM Actions Feudal Castle Imperial Opening
24 1,633 11:29 15:25 31:52 ⛏ Fast Castle
15 1,027 10:58 14:35 31:42 ⛏ Fast Castle
15 1,066 12:11 16:30 32:42 ⛏ Fast Castle
8 566 10:46 25:31 47:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,200 24,195 24,585 4,410 106,390 115,581
44,955 29,130 26,175 4,950 105,210 138,774
36,615 24,710 30,435 3,480 95,240 111,230
13,535 8,790 4,035 750 27,110 35,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.