AoeStats
← charliegieser

Black Forest

508067121Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 45m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
978
+17
🇺🇸 Aztecs · United States
955
+18
🇧🇪 Lithuanians · Belgium
1042
-20
🇧🇪 Koreans · Belgium
947
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,508 13:11 23:22 45:17
28 1,289 11:29 26:41 40:46 ⚔ Drush into Fish Boom
23 1,031 11:29 15:52 37:19 ⛏ Fast Castle
22 1,019 13:23 20:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,140 13,263 9,915 1,770 47,088 51,935
20,500 11,610 7,225 3,675 43,010 45,090
17,190 11,968 6,665 2,480 38,303 41,823
10,430 8,716 2,595 710 22,451 23,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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