AoeStats
← charliegieser

Lombardia

508061723Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 31m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
962
+16
🇺🇸 Dravidians · United States
939
+16
🇨🇳 Burgundians · China
978
-17
🇨🇳 Wu · China
936
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,179 11:36 21:56 —
36 1,147 10:23 21:43 — ⚔ Scout Rush
36 1,118 10:44 26:16 — ⚔ M@A into Archers
36 1,140 10:16 27:34 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
10,525 5,138 4,250 100 20,013 21,638
8,785 5,202 2,575 60 16,622 18,127
5,710 4,625 800 540 11,675 12,821
5,430 3,180 430 965 10,005 11,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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