AoeStats
← charliegieser

Oasis

507193653Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 56m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
949
+13
🇺🇸 Vikings · United States
925
+14
🇦🇷 Persians · Argentina
932
-15
🇦🇷 Cumans · Argentina
848
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 3,186 10:44 16:47 54:42 ⛏ Fast Castle
40 2,274 11:34 23:00 36:57 ⚔ Archer Rush
25 1,410 10:07 21:45 32:57 ⚔ Scout Rush
23 1,302 12:28 30:49 48:56 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,240 18,930 30,625 2,800 79,595 91,560
24,790 20,770 11,040 1,525 58,125 63,145
23,550 14,980 8,420 1,925 48,875 50,454
18,135 9,395 9,125 850 37,505 39,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.