AoeStats
← charliegieser

Lombardia

507190067Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 36m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
933
+16
🇺🇸 Vikings · United States
908
+17
🇧🇷 Portuguese · Brazil
938
-17
🇧🇷 Wei · Brazil
920
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,265 10:42 22:14 — ⚔ Archer Rush
25 916 10:15 20:28 33:37 ⚔ Scout Rush
17 620 11:06 17:35 — ⛏ Fast Castle
15 532 12:10 18:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,930 9,026 4,380 1,540 26,876 29,510
9,640 5,248 2,625 850 18,363 21,753
6,730 4,940 760 970 13,400 15,133
6,730 5,881 380 325 13,316 15,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.