AoeStats
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Arena

507184331Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 39m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
919
+14
🇺🇸 Vikings · United States
893
+15
🇧🇷 Malay · Brazil
952
-18
🇧🇷 Bohemians · Brazil
782
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 1,232 12:00 18:02 — ⛏ Fast Castle
20 777 10:48 14:51 37:48 ⛏ Fast Castle
17 660 11:49 21:54 — ⛏ Fast Castle
16 627 10:56 14:38 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,925 12,480 4,605 1,500 32,510 36,353
12,455 6,475 4,855 1,700 25,485 28,369
8,195 3,390 3,560 650 15,795 18,809
3,360 2,295 495 95 6,245 7,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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