AoeStats
← Legless Sheep

Arabia

509721977Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 28m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
989
+11
🇲🇽 Hindustanis · Mexico
875
+16
🇨🇴 Franks · Colombia
826
+19
🇮🇳 Portuguese · India
893
-16
🇲🇽 Magyars · Mexico
873
-15
🇬🇧 Huns · United Kingdom
871
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,153 10:22 20:29 — ⚔ Scout Rush
35 1,004 11:03 22:50 — ⚔ Scout Rush
26 734 10:23 21:27 — ⚔ Archer Rush
19 543 10:54 27:24 — ⚔ Scout Rush
19 552 12:29 19:22 — ⚔ FC into Scouts
17 476 13:56 — — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,665 4,769 720 475 14,629 15,837
7,870 4,676 1,140 750 14,436 14,821
7,375 3,955 2,975 125 14,430 15,124
7,655 4,358 1,930 225 14,168 14,977
4,890 5,744 2,575 650 13,859 14,106
4,945 3,838 375 655 9,813 9,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.