AoeStats
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Arabia

509715887Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 29m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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808
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,127 10:28 19:52 — ⚔ Scout Rush
31 912 10:54 15:36 — ⛏ Fast Castle
19 562 10:54 19:57 — ⛏ Fast Castle
18 546 12:59 27:05 — ⚔ Scout Rush
14 403 12:45 — — ⚔ Archer Rush
11 319 10:09 21:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,875 6,234 2,690 225 20,024 24,174
8,665 4,570 2,060 120 15,415 15,587
5,450 5,350 2,650 650 14,100 15,229
6,565 3,701 990 230 11,486 13,019
4,680 3,720 475 100 8,975 10,506
3,370 4,067 1,005 125 8,567 9,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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