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Fortress

510220010Analyzed
3v3 RM · 10h ago on Sep 30, 2026· 43m 0s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1037
+11
🇨🇳 Khitans · China
936
+14
🇧🇷 Persians · Brazil
779
+21
🇺🇸 Celts · United States
921
-16
🇩🇪 Koreans · Germany
912
-16
🇺🇸 Ethiopians · United States
872
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,090 7:58 12:56 30:07 ⛏ Fast Castle
34 1,444 8:03 11:48 26:36 ⛏ Fast Castle
29 1,226 7:36 13:02 29:29 ⚔ Archers FC
21 909 6:17 12:16 27:04 ⛏ Fast Castle
16 696 10:23 17:22 32:37 ⛏ Fast Castle
13 568 6:39 12:36 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,100 46,795 13,300 1,950 86,145 103,583
26,585 21,315 11,700 1,925 61,525 66,653
26,635 18,135 10,545 2,360 57,675 66,703
18,480 17,775 11,435 4,400 52,090 69,174
23,105 11,435 8,580 3,285 46,405 53,300
10,450 15,340 12,425 380 38,595 42,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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