AoeStats
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Black Forest

507838531Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 40m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malians · United Kingdom
762
+16
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759
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689
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672
+20
🇮🇹 Goths · Italy
786
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🇹🇷 Bulgarians · Türkiye
763
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🇺🇸 Teutons · United States
747
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🇪🇸 Maya · Spain
730
-17
Player eAPM Actions Feudal Castle Imperial Opening
20 814 13:22 21:44 40:09 ⛏ Fast Castle
14 560 11:05 21:07 31:12 ⛏ Fast Castle
13 545 19:06 29:48 — ⛏ Fast Castle
13 545 15:44 24:29 34:48 ⚔ M@A Rush
11 444 14:09 25:36 — ⛏ Fast Castle
9 356 13:33 28:04 35:47 ⛏ Fish Boom FC
9 358 16:05 28:48 — ⛏ Fish Boom FC
6 247 18:04 22:52 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,380 8,840 6,205 850 34,275 37,454
12,705 9,115 5,960 1,935 29,715 31,584
11,700 10,990 3,865 850 27,405 33,259
9,935 7,554 2,325 2,090 21,904 27,101
9,570 8,410 2,880 905 21,765 30,072
7,970 7,927 3,495 1,800 21,192 25,994
9,825 8,115 1,965 1,060 20,965 26,814
4,875 7,165 475 930 13,445 30,757
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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